Saturday, May 16, 2009

Dalki Theme Park by Slade Architecture

Dalki Theme Park

Dalki Theme Park is a place where imaginary creatures interact with human visitors in a real physical setting. Small children have not established boundaries for the real & unreal. They easily enter and occupy the imaginary world.
Dalki Theme Park – "I Like Dalki"
Design Team: Slade Architecture in collaboration with Ga.A Architects and MASS STUDIES
Location: Heyri Art Valley,Kyungki Province, South Korea
When to visit: Weekday 1030-1900, weekend 1030-2000. Closed every Monday.

Dalki is a cartoon character invented to market clothes and other products for children and young adults. She is an imaginary girl who lives in a garden with her friends. Dalki Theme park is a building where these imaginary characters interact with human visitors in a real, physical setting. The space accommodates shopping, playing, eating and lounging as well as exhibits dealing with scale, nature and the Dalki characters.

Dalki Theme Park
Dalki Theme Park
Dalki Theme Park

Learned dichotomies (imaginary/ real, shopping / play, natural/ synthetic, site/ building, culture/ commerce) and different scales create a critical distance, “disbelief”, which potentially keeps users from fully engaging the realization of this imaginary world. Borrowing strategies for “suspension of disbelief” from literature, our project blurs these dichotomies and eases users into the “story” of Dalki with a fluid organization of space and program.

Dalki Theme Park
Dalki Theme Park

The building defines three zones vertically. The open ground level is a scaleless artificial garden. Different program areas spread throughout the raised interior level encourage mixing between programs and openness. A garden and lounge on the roof extend the natural landscape, referring to four lush surrounding hills. Rather than abstracting from nature, the building is a synthetic hyper-representation of nature (meta-real): mimicking while questioning the nature of nature. Merging these levels into each other and into the site creates a seamless transition between zones and between building and site.

Dalki Theme Park
Dalki Theme Park
Dalki Theme Park
Dalki Theme Park

Merging allows smooth transitions between zones, from interior to exterior, building to landscape and between programs. The vertical overlap allows another type of connection – the short circuit. Like hypertext in html, users can jump in a non-linear way from one space/program to another, bypassing the sequence. The combination of the smooth flowing spaces, mixed program distribution and short circuits allows users to choreograph their experience by choosing trajectories or spatial sequences.

Dalki Theme Park
Dalki Theme Park
Dalki Theme Park
Dalki Theme Park
Dalki Theme Park
Dalki Theme Park

via Slade Architecture | MASS STUDIES | Ga.A Architects | i like dalki

0 comments: